//==============================================================================
// Town Guard_anim.txt
//==============================================================================

import spear_defines_anim.txt

//==============================================================================
define shield
{
	techlogic none/Citizen Levy/Defensoris Civitatis
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visual Roman ShieldD
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Gladiator ShieldB
			}
		}
		set hotspot
		{
			version
			{
				Visual legionshield
				ReplaceTexture infantry x trident soldier shield iron/triariusshield
			}
		}
}

//==============================================================================
define Head
{
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry g hoplite head iron
	    ReplaceTexture Infantry g hoplite head iron/infantry g hypaspist head Bronze
         }
      }
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
                                Visual Attachments a spear iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
  SetSelector
  {
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
			set hotspot
			{
				version
				{
					Visual infantry g hoplite_boreda
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					Connect Lefthand Shield hotspot
					ReplaceTexture infantry g hoplite standard/infantry g hypaspist Bronze
					ReplaceTexture infantry x trident soldier shield iron/triariusshield
				}
			}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
			set hotspot
			{
				version
				{
					Visual infantry g hoplite_idlea
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					Connect Lefthand Shield hotspot
					ReplaceTexture infantry g hoplite standard/infantry g hypaspist Bronze
					ReplaceTexture infantry x trident soldier shield iron/triariusshield
				}
			}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
			set hotspot
			{
				version
				{
						Visual legion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hypaspist Bronze
					ReplaceTexture infantry x trident soldier shield iron/triariusshield
				}
			}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
		set hotspot
		{
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hypaspist Bronze
				ReplaceTexture infantry x trident soldier shield iron/triariusshield
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_deatha
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/infantry g hypaspist Bronze
				ReplaceTexture infantry x trident soldier shield iron/triariusshield
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
	techlogic none/Citizen Levy/Defensoris Civitatis
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Gladiator StandardB
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm shield hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_flaila
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/infantry g hypaspist Bronze
				ReplaceTexture infantry x trident soldier shield iron/triariusshield
         }
      }
   }
}
